timed Fluid Splash

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Hi Everyone,

i want to splash two fluid drops, so i looked arround and saw the GrogSplash Example, which shows how to initialize two ParticleFluid Obj merge and than simulate them.
This works if both systems start to exist on the same time, but what if i want to splash something in a SoupDish which should be filled at the beginning and get splashed by another “soup object” which should be somehow on hold during the whole filling phase.

can somebody give me a hint how to do this ?

thx in advance

Cheers Sebastian
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