I have a popnet which doesn't seem to like result of an Object Merge node
if the ‘Transform Object’ points to imported collada (transformation animation and model data). It will emit from the mesh at the correct scale and initial orientation. But won't use the animation too (stays at 0,0,0).
I've tried exporting the collada object to and animated geo via another object merge (which seemed to work in itself). But if this result too is used as a merge object still no result.
Now I can rivit another object to my collada data/mesh and use this instead. But hope for something more direct.
The docs talk about using this node to extract DOP data-but not animation data. But this-to me seems to be a typical thing to want to do-any thoughts on whats wrong? Should i use another method?
ral
Object merge trouble with collada animation data
2691 0 1- ral
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