Hi,
In houdini ‘procedural_forest’ video tutorials there is a method for painting per particle weight on a grid.
For the past 4 days i've tried everything to try to key frame the ‘pscale’ for all the particle weight i've painted at different times on a timeslider.
I haven't succeeded.
I've even imported the geometry info into geometry Chop as described in ‘point_dynamics_with_chops_part1.mov’ of the main sites tutorials. But all i could get is the tx,ty,tz values. I couldn't find a pscale channel, and am completely stuck.
Any help very much apprecated. I can, at the moment, paint the weight but cannot keyframe/save the weight(particle scale) for all the points at any point in time.
Thank you.
Mark
Pscale Painting - how to keyframe the weights per particle?
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