Hi,
I have a problem with a cop ramp that I want to use as a texture.
When I am using VEX ( colormap( cmap, s, t, “wrap”, “repeat”, “border”, { 0, 1, 0, 1 }) ) I am getting an error message but the texture is here( render).If I try to do the same thing in vop ( global var st->colormap1->Cf), I dont get any texture in my render…But everything is fine in the shader view…its weird.
My geo is a nurbs sphere and I am using the global variables s, t.
Any idea?