I'm wondering if it's possible to use geometry container nodes to auto link to default capture/deform/proxy regions? Much in the way POSER uses mesh groupings names to correspond to a control area for rigging automatically. So, basically; name your meshGroupings correctly where you'd like node data, and when they arrive in the UI, they would only need some sort of refreshing to link the capture regions of the various rigs?
I hope this concept makes some sense? I'm sensing that my Imported cregion node of a weighted FBX could be edited? But that it would destroy these previous set weights/influences?
Also, on ‘auto’ rigs, does the system work with multiple geometry container nodes? Or do I need to somehow ‘group’ them together to form a single primitive or node?
Thanks.
Geometry Container Nodes: Multiple nodes: Cregions
2219 0 0- DrFrankenRex
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