HI………
I am writing a Renderman DSO fo rendering points. But I am not getting motion blur.
I am using RiPointsV function.
I used RiMotionBengin and end to state multiple versions of particles at two different times. I thought RiPointsV might not be suppoted for motion block, so I tried using RiTranslate applied on a RiSphere, just to test it. Something like.
RiMotionBegin( 2, 0., 1. );
RiTranslate( 1., 2., 3. );
RiTranslate( 2., 3., 4. );
RiMotionEnd();
RiSphere( 1., -1., 1., 360., RI_NULL );
Allow Motion Blur, Geometry Blur is on in Houdini, but I am not getting any Motion Blur.
Is there something wrong I am doing?? Do I have to define RiShutter somewhere??
Waiting for ur reply……..
Renderman DSO Motion Blur Problem
3428 0 1- iamjaideep80
- Member
- 82 posts
- Joined: 4月 2019
- Offline
-
- Quick Links