DOPs: turning off caching kills point velocity

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hi!

just ran into this:

have this simple scene, where i try to mimic a “submarine”, emerging from water, everything is ok, except when i try to simulate at higher voxel grid, i turn off the caching on the dopnet node, and want to use a file node inside for caching to disk.

turning off the caching kills my point velocity setting on the fluid solver, it behaves like it is set on rigid velocity.

while here, can i ask 2 things:
- how to make the fluid behave more loose, more free
- how to stop emission from a source object (prolly a very lame question)

thanks in advance!

ps:forgot the hip file

Attachments:
fluid02.hipnc (284.0 KB)

daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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