Texture not showing in DOP. - solved

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Some basic questions here.
First of all, in the accompanying .hipnc file you can see that geometry (the shards) is displayed twice in Houdini viewport, it also renders twice. This is once the original geometry, once that moved by the dopnet1.
Is this normal behaviour ? I suppose its just Houdini showing things at different levels of the network. But why does it also render? Is this also normal behaviour? I will have to turn that display flag off.

Now for the more important question: when rendering and in viewport, the texture I assigned to the shards does only show on the representation without dynamics (that from the geometry level) and not on the shards moving through the dynamics simulation. How do I set things up so that the moving shards get textured ?

*solved: referenced object as RBD before material was applied

Attachments:
shards.hipnc (874.4 KB)

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