hi chaps,
i'm looking at porting cameras from maya to houdini using fbx and have a camera with an animated (keyed) focalLength (see attached .fbx as exported from maya).
Importing this back into maya I can see that the keys for the focalLength are present an correct. However when I import this .fbx into houdini only the tranformation animation is applied - the focal length is just a static value with no keys.
So I'm keen to know whether animation of non-transform parameters is just not supported - or whether changing my .fbx export options might help…
cheers
ben
fbx import of animated focalLength not happening
4120 2 2- ben.toogood
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- oleg
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Hi Ben,
Which Houdini version are you using? I have just tried your file in 9.5.210, and the focal length animation imports correctly. There have been changes made to the FBX import of camera focal length animation (as well as animation of light attributes) in 9.5.184, so try upgrading to a newer Houdini version to see if it solves the problem.
Which Houdini version are you using? I have just tried your file in 9.5.210, and the focal length animation imports correctly. There have been changes made to the FBX import of camera focal length animation (as well as animation of light attributes) in 9.5.184, so try upgrading to a newer Houdini version to see if it solves the problem.
Oleg Samus
Software Developer
Side Effects Software Inc.
Software Developer
Side Effects Software Inc.
- ben.toogood
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