Hi guys I am not sure if this is a known issue, but I am having some trouble when I export a skinned and animated character from maya to houdini using FBX in OS X. I followed directions of caching out geometry and then exporting it into houdini using the latest FBX out of maya. I tried the same exact method and it worked fine one a windows machine, but when I tried importing the same file into houdini OS X the object shows up but it does not deform. Regular animations to the transform node come through fine.
But if I skin the character and animate the joints cache out the info, duplicate my character apply the geo cache to it, create the quick set and then FBX export it with geo caching turned on, bring it into houdini using fbx import and check the unlock deformations and geo cache. It does not bring in any of the deformations in houdini on OS X it works fine when I do it in windows.
Does anyone know if this is an issue only on my machine or in general please thanks.
FBX exprt skinned character Maya to houdini issues OS X
2050 0 1- samsf28
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