Hi,
I am new to Houdini's metacloud and i3d workflow. I am having troublle figuring out how to to get the metacloud density to stick to moving particles. I have a created a simple scene where I have a few particles moving upwards. I am then generating i3d files from the points using the standard metacloud vex shader. I have switched on “per point noise” in the shader but the mantra render still shows the points moving through the noise pattern -I would like the texture to stick to each point as it moves. I also tried using a rest position of just one frame of the bgeo file, but that doesn't seem to work either.
Cheers!