Hi, everyone!
I'm a bit lost with the following thing: when I import some geometry, the shading is aweful, then I add Facet SOP with Cusp polygons checked? everything gets well shaded, but cusping makes unique points so that when I use UVPelt - it doesn't pelt the region I want due to those multiplied points made by cusping.
How to use UVPelt after Facet with cusping? Or may be there's another way of fixing shading of the imported geometry? I played around with normals? thought may be they're wrong oriented - no use.
Thanks in advance.
UVPelt after Facet with Cusp
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