Any thoughts on how to make a topology influence deformer like Zbrush's transpose tool?
Basically i'm looking for a procedural way to do http://www.blender.org/development/release-logs/blender-246/skinning/ [blender.org] this is houdini.
Topology Influenced Magnet/Point Lattice Sop.
2609 1 0- delaneygillilan
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- delaneygillilan
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