Hi,
I am looking for a good way to adding to a fluids velocity using geometry copied onto animated points. So far I have been able to get the velocity into DOPs using a sopVectorField, and a applydata node. This is only setting the velocity, and not adding to the existing velocity in the smoke container. Any ideas are appreciated.
Adding to a fluid smoke containers velocity
2715 0 0- ylindqui
- Member
- 14 posts
- Joined: 1月 2009
- Offline
-
- Quick Links