Hpw to?....re orient particles after a collision event

   4206   2   0
User Avatar
Member
13 posts
Joined: 6月 2008
Offline
Hi all

i have a simple scene (emitter grid, floor grid and a particle network) - this simple setup creates a flurry of ‘confetti’ like particles using Rotate/Force and an end Collision node - for when the particle hit the floor.
the actual geometry is created using the simple setup ( grid> CopySOP < POPnet )

It looks great apart from when the particles hit the floor - once they collide they are set to ‘stick’ leaving each particle object orientated to its last (rotated) position.

what would be the most efficient (and eloquent) way of re orientating the particles (grid shaped object) so that when they hit the floor they point in the UpVector (0,1,0) direction?

A pre emptive thanks to any kinder helpers!
User Avatar
Member
7871 posts
Joined: 7月 2005
Offline
You could always just set their upvector directly after sticking. But one idea is to use the Instance POP to instance geometry onto the particles. Then you can use the Resistance POP to emulate air resistance.
User Avatar
Member
13 posts
Joined: 6月 2008
Offline
Hi Edward

I was about to post my solution - which was pretty much what you suggested!




Thanks anyway
  • Quick Links