hi guys
I have instanced metaball on particles and applied billowy smoke shader..then rendering metabll as volume. When rendering the texture seems to be stuck and does not move with the metaball volume ,,it seems to slide on the surface.
I read a post earlier where they have mentioned creating 3 attribute create with the follwing :-
The attributes you create will be:
Type: String
Class: Primitive
Name: “name” (no quotes)
String: “rest.x” or “rest.y” or “rest.z”
So the name of the attribute is litterally “name” and its *value* is the string version of the component as it would be written in VEX: like rest.x, or Cd.r or vel.z, etc.
I cant seem to make it work if I have metaball voulume .I have attached the file , can someone make it work please.
cheers,
Amit
bilowy smoke texture sliding problem
1898 0 0- baadu
- Member
- 2 posts
- Joined: 4月 2009
- Offline
-
- Quick Links