in fact what i was searching for is bump mapping in houdini , so after some searching and tests, i got confused …
because i created a burlap material directly from the material palette and inside it i just replaced the displacement vex node with a bump map node
the render result still looked like a displacement though
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and i found there is a displacement node inside
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can anyone please explain to me displacement vs bump in houdini ? and clarify things about what i did?
Best Regards