ground explosion problem

   2027   0   1
User Avatar
Member
84 posts
Joined: 8月 2008
Offline
Hi,

here is a hip file, please download it first.

I make some particles and replace them to debris(I used a ball here.), then use these balls to emit other particles which I wanna replace to sprite.

it should be exploded and fall down on floor, then stop emit sprites.

my problem is : what attribute should i make, it can call another node's attribute for kill the useless particles(which replaced by sprite.)?

I tried use add an attribute node and give it $TY value, and set it : if $TY is going to be 0, then const. birth rate =0. If not, the const. rate is 1000.). But it didnt work.

Attachments:
groundExp_02.hip (75.8 KB)

https://vimeo.com/jacyslin [vimeo.com]
  • Quick Links