Hi all,
I did this test(a still for now) where I tried to achieve a very detailed mesh of a big mass of fluid.
I simulated about 300.000 particles and set the point scale radius and surface distance at very low values.
Here's the still:
Fluid Meshing Experiment
11469 4 3- Sebastian83
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- kwl_1226
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Sebastian83
Hi all,
I did this test(a still for now) where I tried to achieve a very detailed mesh of a big mass of fluid.
I simulated about 300.000 particles and set the point scale radius and surface distance at very low values.
Here's the still:
Wow that is cool, anyway i am a student. I just started with houdini, may i know what kind of particles is need to have this effect. Before that i was doing it in maya
- Solitude
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^^ Looks Cool! ..now lets see the animation.
^Look for the Particle Fluids shelf tab… it can set up a basic particle fluid simulation from an object or a default emitter. It will also create a particle fluid surface node, but it's disabled in the viewport by default. You can also use the surfacer on regular particles as well.
^Look for the Particle Fluids shelf tab… it can set up a basic particle fluid simulation from an object or a default emitter. It will also create a particle fluid surface node, but it's disabled in the viewport by default. You can also use the surfacer on regular particles as well.
Ian Farnsworth
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- pelos
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