Creep POP and polygons

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Hello,
I want to generate and glue particles on the surface of a transforming geometry which i'm importing.
Creep POP seems to work only in a “mesh” surface,Convert SOP doesn't work on my geometry(tried a Sort SOP) and with a Ray SOP i end up with very small and very large primitives so when a particle slides it has diferend speeds in every face.
Is there a way to have particles on a polygonal surface to look up the UV from UV texture coordinates and not the parametric UV of each primitive?

Thank you for your time
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Does this work for you? I'm a bit surprised myself that it works on non-triangles, but maybe it's good for you too.

Or would it be possible to create a proxy geometry with an isooffset if it doesnt have to be too precise.

Attachments:
sticky.hipnc (58.3 KB)

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Take a look at the second file in this thread. That might help out, however that approach does affect the simulation time quite a bit I've noticed.

http://forums.odforce.net/index.php?/topic/8021-sliding-particles-from-birth/ [forums.odforce.net]
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Thank you for your replies mush appreciated
The thing is that i want to be able to create particles (and stuck'em) to the surface where ever i want, have them driven manually,affected by forces ,stop and detach like the attached file but in polygonal surfaces.The Creep POP works brilliant in meshes,
how can i have the same behaviour in polygons?and use the Texture UV instead of the parametric UV of the primitives ?

Attachments:
Houdini_Tests.rar (80.0 KB)

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