Hello,
I want to generate and glue particles on the surface of a transforming geometry which i'm importing.
Creep POP seems to work only in a “mesh” surface,Convert SOP doesn't work on my geometry(tried a Sort SOP) and with a Ray SOP i end up with very small and very large primitives so when a particle slides it has diferend speeds in every face.
Is there a way to have particles on a polygonal surface to look up the UV from UV texture coordinates and not the parametric UV of each primitive?
Thank you for your time
Creep POP and polygons
5802 3 3- firebblade
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- Soothsayer
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- xtimmyx
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Take a look at the second file in this thread. That might help out, however that approach does affect the simulation time quite a bit I've noticed.
http://forums.odforce.net/index.php?/topic/8021-sliding-particles-from-birth/ [forums.odforce.net]
http://forums.odforce.net/index.php?/topic/8021-sliding-particles-from-birth/ [forums.odforce.net]
- firebblade
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Thank you for your replies mush appreciated
The thing is that i want to be able to create particles (and stuck'em) to the surface where ever i want, have them driven manually,affected by forces ,stop and detach like the attached file but in polygonal surfaces.The Creep POP works brilliant in meshes,
how can i have the same behaviour in polygons?and use the Texture UV instead of the parametric UV of the primitives ?
The thing is that i want to be able to create particles (and stuck'em) to the surface where ever i want, have them driven manually,affected by forces ,stop and detach like the attached file but in polygonal surfaces.The Creep POP works brilliant in meshes,
how can i have the same behaviour in polygons?and use the Texture UV instead of the parametric UV of the primitives ?
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