i did just a sphere and put it some fluid on it, and with gravity falls down.
i did a box to start filling it up. and this one i did it a static RBD obj, and remove the volume collision for edge and divide it several times and triangulate it, (so it has more edges to collide)
and for the fluid i set the substeps to 50, but still some particles bounce of the floor and other dont, i might be missing something?
thanks .
particle fluid semi colliding with ground
3436 0 0- pelos
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