Rendering Voxels N00b Question ...

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Hi guys,

I've also been playing around with voxel fluids lately and have a setup you would get e.g. in an Aquarium were liquid is pored in through a static hose.

I am using the fluid container boundaries as my invisible aquarium glass walls.

I am getting a fluid movement I like and am using the basic liquid surface that automatically gets asigned in H10 (with a few minor color adjustments).

Where I am getting the shader to look as expected in the areas that don't interact/touch the fluid container “walls” I can not seem to get any transparency, reflection or refraction to work where the fluid does get restricted by the container.

What am I doing wrong here?

thanks a lot for any help
cheers
rodpacker

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VoxelFluidRender47.jpg (53.2 KB)

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