Hi all,
I am learning the vex now. I'm gonna to write a cone light on my own. As in RSL, if I want to define a vector in “shader” space instead of “current”. In RSL, I would simply put:
vector A = vector “shader” (0,0,1);
just don't know how to do that in VEX,can't find it in manual, another question is what the current space for mantra?
Thanks,
Ozzy
a simple question about vector space for mantra
3694 3 0- Ozzy.Chen
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- brianBurke
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http://www.sidefx.com/docs/houdini9.5/vex/functions/ptransform [sidefx.com]
This one and its relatives might help
This one and its relatives might help
- Ozzy.Chen
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- old_school
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