i been try to figure it out how to do long hair with in Houdini.
i think is similar to Modo, that require a polygon in this case to work as skin, or where the hair will come out. and some curve to folow.
other packages need at least 3 curves and interpolate the hairs in beetween those. (like XSI softimage in mental ray.)
but i am not sure how to set that up, i been trying to do just regular Fur with the fur node from scrath doing the tutorial of the help menu that is just a plane with “line” copy and then add the fur, plane been the skin and the lines the hair, or in this case the fur.
do i need to use curves? instead the lines? or how can i model the way of the hair goes?
is it posible to do Long Hair with Houdini?
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