Missing UV when Exporting to FBX

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Hey everyone,

I'm trying to import a baked RBD animation of 2 rolling dice from houdini that i've exported into a FBX file to import into maya.

The file imports into maya ok and the animation is fine, however, the intention was to add a material to it within maya containing a bump map for the numbers on each side of the dice. For some reason, when i open the UV editor, the geometry doesn't have a UV, nor can one be created for it!?!?!?!

if you have idea how to help me it would be much appreciated

thanks, sam

Attachments:
dice2.hip (185.8 KB)

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