Hello all,
I was wondering if there was a well known protocol for displacing geometry (say a grid) with a height map (say the greyscale image from topographical data).
I posted this over at odforce last week but was unable to affect the suggestion.
I have read quite a bit about doing displacement at the shader level but I was hoping to displace the actual geometry in the viewport. In 3DS Max its simple. Put down a plane, crank up the resolution, drop a displacement modifier on it and choose the height map.
But I don't want to use Max. I would like to do this in Houdini and for the life of me I just can't seem to get a good way to do this nailed down. Any help would be very appreciated. Thank you.
David