Knee joints are reversed on Auto Rig??

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Hi All,

I posted this topic in the general discussion but with no luck

I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.

The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. If anyone has any suggestions on how to fix this please let me know.

Thanks!
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