hello,
I am a newbie to fluids in Houdini and I keep running into issues.
Perhaps this is a simpler question than the last one I posted…hopefully
I have used a gas diffuse node to blend the colors of two fluids in a simulation. When I apply the basic liquid shader to the particle fluid surface I lose the color information and diffusion but the look of the liquid is much nicer.
Is there anyway I can retain the color and diffusion established in the DOP network and still have the nice refraction and reflection created by the basic liquid shader?
Of course Ill keep trying to figure this out on my own but any guidance or pointers would be much appreciated
Thank you,
Adam
retaining color diffusion when applying default shaders
1692 0 1- gaileyag
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