Hi, I'm wondering if there's a way I can simulate an explosion using a simple particle SOP and some keyframing to fake a dynamics simulation that I would otherwise do in Houdini Master, similar to the glass explosion caused by the bullet being fired at it in the Houdini 9 demo reel on the sidefx site? Where would I begin and how would I maneuver?
Sincerely,
markerline
How to create an explosion of plastic/glass in Escape
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