memory in chops

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Hi!

Is there any method in Houdini to wite chop vop in such way, that it will remember something?

Lets consider, that I'm painting somethingon a sphere and I'm fetching mouse position into chops. I want simply to record them, so every time these position changes, this chop is coocking.

I want to write vap chop, which would record (and other stuff) this position and I would be able to do it, but I have to remember changes- so when my vopchop changes some stuff it remembers that some indexes on the beginning while next coock it should not change - can we make something like it?

(I was trying to connect output of my vop chop to it's 3rd input - but there is of course infinite recursion error - It would be great if it is possible to connect it, but to send to this 3rd input data, that was generated previously (in previous mouse position)

thank you
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