1) Now lets get rid off that awful OpenGL highlight you have in viewport rendering. First create a sphere in your scene. Then put the cursor over the viewport and press D, go to the misc tab in the window that pops up and uncheck specular highlights (be sure to click save to defaults). The sphere looks a lot nicer now doesnt it.
2) The grey UI color is awful, most 3D apps have an option for dark UI as does Houdini. Go to edit>color settings and in the user interface tab of the window that pops up change from houdini light to houdini dark. Looks a lot better now right?
3) The grey background color in the viewport is awful, I dont understand how anyone can work with it. But you can change it. Go to:
C:\Program Files\Side Effects Software\Houdini 10.0.595\houdini\config
and right click on the 3DSceneColors.bw file and select properties in the right click menu and uncheck read only. Open 3DSceneColors.bw in a text editor and the very first configuration setting is BackgroundColor, change it to whatever you want, I like 20 25 30 which is a dark blue with lots of depth.
(If the new viewport background color doesnt show up you may have to switch to black background by pressing D over the viewport and then clicking the background tab in the window and changing color scheme from light to dark)
Heres a pic of what this new UI looks like on my netbook. Notice that light grey gizmo halo that surrounds the sphere, you cant see that with the default background.
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Its just crazy how the most powerful 3D package on earth would have grey 3D objects over a grey background in the viewports. Ive attached a pic of this insanity, grey over grey, how can anyone stand it??
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