I am modeling a variation of the obligatory trekie ship and have discovered a few problems, for me atleast, I hope.
I have used an atmospheric to simulate a radiant field, ops: I have got to tone it down a bit.
By the way the green glow in the nacelle is partialy accidental there is a vex metal shader set to green the same as the light and fog.
the field is lite by a dedicated light and the whole thing is parented.
:arrow: Nacelle->field->light
Now for my questions. How do I make the Ramscoop Glow(the red area)?
I currently have a light directed at it, but as you can see it does not work.
I also tried a glass texture and placing the light behind it that did not work either.
And, this may seem unrelated, but is there a way to simulate a light emiting diode(indicator lights)?
http://dragondroid.tripod.com/ [dragondroid.tripod.com]
Questions about lights and textures
6257 0 1- Dragon Ranger
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