Has anyone tried importing and FBX file or exporting an FBX file? It looks like on Export Houdini converts NURBS surfaces to Polygons when I import the fbx file into Maya 2011 (trial version). What is the correct workflow? I know there are help files for FBX for Houdini, but they seem to be incorrect as by trial and error I only seem to be able to produce Polys in Maya from Houdini's fbx export.
-markerline