Houdini 11, When?
10206 17 4- td3d
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- malexander
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This might help ease your anxiousness:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1751&Itemid=226 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=1751&Itemid=226 [sidefx.com]
- fsimerey
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- graham
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How about now?
http://www.sidefx.com/index.php?option=com_content&task=view&id=1774&Itemid=66 [sidefx.com]
http://www.sidefx.com/index.php?option=com_content&task=view&id=1774&Itemid=66 [sidefx.com]
Graham Thompson, Technical Artist @ Rockstar Games
- fsimerey
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- cybermax
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And Houdini 11 Documentation ???
https://vimeo.com/user3251535 [vimeo.com]
https://twitter.com/milansuk [twitter.com]
https://github.com/milansuk [github.com]
https://twitter.com/milansuk [twitter.com]
https://github.com/milansuk [github.com]
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- malexander
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- Solitude
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- malexander
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For ATI cards, I recommend a minimum of the Catalyst 10.3 drivers. I've used the most recent (10.7) with a 2600XT, as well as the 8.723 drivers for the Fire Pro/GL workstation cards (on a FirePro 4800).
H11 uses a large amount of OpenGL 3 code for the viewport, while H10 is mostly back in OpenGL 1.x territory. Updated video drivers are more important for H11.
H11 uses a large amount of OpenGL 3 code for the viewport, while H10 is mostly back in OpenGL 1.x territory. Updated video drivers are more important for H11.
- td3d
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twod
For ATI cards, I recommend a minimum of the Catalyst 10.3 drivers. I've used the most recent (10.7) with a 2600XT, as well as the 8.723 drivers for the Fire Pro/GL workstation cards (on a FirePro 4800).
H11 uses a large amount of OpenGL 3 code for the viewport, while H10 is mostly back in OpenGL 1.x territory. Updated video drivers are more important for H11.
I've tried it, but totally sucks…no luck…
- malexander
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- td3d
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twod
Which specific model of ATI card do you have?
ATI Mobility Radeon HD 4570
twod
You can disable the advanced shader by toggling off “Material Shaders” in the Display Options, Effects tab. This will disable the majority of the H11 viewport enhancements, but should work.
thanks, that solved shading problem, but I've still a problem with render region.
Cheers
- ikerr
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Greetings,
Thanks for trying out the Render Region. Could you please submit a bug (instructions at http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15702) [sidefx.com] outlining the steps needed to reproduce the problem. Also, attaching your hip file would be very helpful. By doing so you'll help us fix the problem more quickly. Thank-you!
–Ian
Thanks for trying out the Render Region. Could you please submit a bug (instructions at http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15702) [sidefx.com] outlining the steps needed to reproduce the problem. Also, attaching your hip file would be very helpful. By doing so you'll help us fix the problem more quickly. Thank-you!
–Ian
Ian Kerr
3D Software Developer
3D Software Developer
- td3d
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ikerr
Greetings,
Thanks for trying out the Render Region. Could you please submit a bug (instructions at http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15702) [sidefx.com] outlining the steps needed to reproduce the problem. Also, attaching your hip file would be very helpful. By doing so you'll help us fix the problem more quickly. Thank-you!
–Ian
already sent on 27/07, and one day later i got the answer…
here the answer from “ Support SideFX”:
………
Hello,
This looks like this may be due to problems with your graphics
card/driver.
Our system requirements have changed since Houdini 10. Please look
over this link:
http://www.sidefx.com/index.php?option=com_content&task=view&id=415 [sidefx.com]
What graphics card and driver is in your machine?
…..
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