So, I'm trying to figure out how to have a keyframed animated objects motion be represented as a Fractured RBD obj in DOPs. The simple attached file is using “Use Deforming Geometry” but that seems excessively heavy and I'm hoping there is a better approach. The Fractured object is moving but I want the separate “Chunks” to respond to gravity and collisions while still being affected by the keyframed animation of the Fractured RBD object.
Any insights into how to achieve this are appreciated.
Chris
SOP transforms on DOP Fractured RBD
1361 0 0- c chapman
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