I have 2 questions here.. D
1)about self illumination. for instance, to create the effect of a moon, light bulb, how to do the self-illuminate effect…?
2)about blending shader. i want to animate a leaf turning from new to die away, I modify the shader for blasted leaf by putting some brown on the new leaf's texture(it is a jpg file). eg
newLeaf -> uvproject1 -> shader1
blasedLeaf -> uvproject2 -> shader2
When i applied the blend SOP for these two geometries, even i selected the Blend Texture option, it only blent the geometries but not the shaders.. why? How can i blend the shaders?
Thanks a lot
How: self-illuminate effect and blend shaders
8248 0 1- musickent
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