Hi all, I am modelling a basic character, with the intention of creating a basic rig and doing some basic animation.
from what ive seen of rigging, it seems impossible to set a character up so I can squash and stretch, and other traditional animation concepts?
i mean if you have an arm rig you cant just stretch the bones, right?
is there something i should be considering before embarking on the rigging project? just looking for basic ideas for now, i havent done much rigging yet..
i dont think its worth animating this character if his shape stays constant.
Rigging a cartoon character for squash & stretch?
7852 8 3- mta
- Member
- 47 posts
- Joined: 7月 2005
- Offline
- goldfarb
- スタッフ
- 3464 posts
- Joined: 7月 2005
- Offline
- mta
- Member
- 47 posts
- Joined: 7月 2005
- Offline
- goldfarb
- スタッフ
- 3464 posts
- Joined: 7月 2005
- Offline
- edward
- Member
- 7899 posts
- Joined: 7月 2005
- Offline
- Dragon Ranger
- Member
- 18 posts
- Joined: 7月 2005
- Offline
You could also try wirecapture and wire deform.
parent a series of nuls in object space and then object merge the point sop of each null. with an add sop create a curve and use that to capture your geometry.
with the proper use of restrictions IE locking translates in x y axis for the nulls you should be able to get the effect you are looking for.
Remember to capture everything at frame 0
parent a series of nuls in object space and then object merge the point sop of each null. with an add sop create a curve and use that to capture your geometry.
with the proper use of restrictions IE locking translates in x y axis for the nulls you should be able to get the effect you are looking for.
Remember to capture everything at frame 0
- Wren
- Member
- 532 posts
- Joined: 7月 2005
- Offline
- edward
- Member
- 7899 posts
- Joined: 7月 2005
- Offline
- Dragon Ranger
- Member
- 18 posts
- Joined: 7月 2005
- Offline
The path object just does not work in this instance, when you parent the controles you get uncontroled chaos.
To tell the truth the idea I had needed more work but it does work.
These files were created in version 6.1.208.
The first was created after I saw the trailer for “Hellboy.”
http://www.mygraph.net/houdini/files/tentacle.hipnc [mygraph.net]
The second is a revamped version that uses controls on object space.
If you were to create a controll object for the curve it would be a little more eligant.
http://www.mygraph.net/houdini/files/tentacle_redux.hipnc [mygraph.net]
Hope these files help. The second was done quickly and shows it.
To tell the truth the idea I had needed more work but it does work.
These files were created in version 6.1.208.
The first was created after I saw the trailer for “Hellboy.”
http://www.mygraph.net/houdini/files/tentacle.hipnc [mygraph.net]
The second is a revamped version that uses controls on object space.
If you were to create a controll object for the curve it would be a little more eligant.
http://www.mygraph.net/houdini/files/tentacle_redux.hipnc [mygraph.net]
Hope these files help. The second was done quickly and shows it.
-
- Quick Links