Hello everyone,
I have not actually started to use houdini yet so I am a complete noob, but…
I know that h11 is meant to support ptex for rendering, is that right?
I am very interested to know if houdini would enable me to generate ptex textures as well? Either from a ‘simulation’ or through a render?
Or could this be done with the API?
cheers
fred
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Fredrik Sundqvist
CG Supervisor
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