Hey all,
I want to simulate a shift lens with houdini's camera. This means in a
nutshell I want to manipulate the picture plane separately from
the lens plane.
I thought, I remember from the v4 or v5 days that houdini already
can do that out of the box. But it seems, that I can't find the appropriate
parameters.
I already checked out the docs and the rendering paramters.
No luck so far.
Any hints much appreciated
Cheers,
Marc
Scheimpflug: Simulating a shift lens
11271 9 2- bollili
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- Mario Marengo
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bollili
I want to simulate a shift lens with houdini's camera. This means in a
nutshell I want to manipulate the picture plane separately from
the lens plane.
I thought, I remember from the v4 or v5 days that houdini already
can do that out of the box. But it seems, that I can't find the appropriate
parameters.
Hmm… maybe you're thinking of the camera paramters that let you scale, shift, and crop the image plane (cam>View>Screen ), but I can't think of any built-in “tilt” or rotation mechanism that would let you do what a real ts lens does.
- Siavash Tehrani
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- bollili
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Oh man, I can't believe that I've overlooked this
Thanks guys!
But one problem remains. The background image does not transform with these camera parameters. I want to add animation to architectural stills that were shot with a shifted lens and it's real pain to align them.
Is there any recommended workflow for this task?
Or just another option that will transform the background image I don't know…
Cheers,
Marc
Thanks guys!
But one problem remains. The background image does not transform with these camera parameters. I want to add animation to architectural stills that were shot with a shifted lens and it's real pain to align them.
Is there any recommended workflow for this task?
Or just another option that will transform the background image I don't know…
Cheers,
Marc
- bollili
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Sorry, I just realized my description is totally wrong. It seems I don't get my head around this…
Actually, the background DOES transform together with the objects in the scene. I want to turn that off.
In the display options i found the checkbox called “Background -> 3D Viewport -> Apply Zoom to Background”.
When I uncheck it, the background is indeed not transformed. But, the camera looses its selection in the viewport and isn't active anymore.
If I reselect the camera again as the active one, the checkbox will be automatically selected (and the background is transformed again) - dough.
If I lock the camera to the view, this checkbox cannot be unchecked at all.
Cheers,
Marc
Actually, the background DOES transform together with the objects in the scene. I want to turn that off.
In the display options i found the checkbox called “Background -> 3D Viewport -> Apply Zoom to Background”.
When I uncheck it, the background is indeed not transformed. But, the camera looses its selection in the viewport and isn't active anymore.
If I reselect the camera again as the active one, the checkbox will be automatically selected (and the background is transformed again) - dough.
If I lock the camera to the view, this checkbox cannot be unchecked at all.
Cheers,
Marc
- Siavash Tehrani
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- bollili
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I can't do it in the post afterwards, because the model uses parts of the background projected from the camera. But you put me on the track!
I use a wireframe render from wren in cops and composite it over the bg. That's not really realtime, but it's fast enough for previewing…
Thanks mate!
I think will submit an rfe that “apply zoom to bg” and “lock camera to light/view” are not mutually exclusive.
Cheers,
Marc
I use a wireframe render from wren in cops and composite it over the bg. That's not really realtime, but it's fast enough for previewing…
Thanks mate!
I think will submit an rfe that “apply zoom to bg” and “lock camera to light/view” are not mutually exclusive.
Cheers,
Marc
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