Hi all,
I have read the below two threads related to offset duplicated animation for each objects.
http://forums.odforce.net/index.php?/topic/7187-offset-animation-based-on-groups/page__hl__rohandalvi__fromsearch__1 [forums.odforce.net]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=20352&highlight=trig+animation [sidefx.com]
These 2 links are very helpful for me to understand the concept for solving this issue. The first one was to use the attribute “hittime” recording each particle to achieve the similar effect when copy node. The second one was to use the $PT order to fake the linear offset animation, but this way may not be used for randomized point selection.
My concerns is, in my case, I'd like to trigger an animation from start when a set of points are selected by group node. Is there any way like “hittime” to record when points are selected? Could you guys please give me any suggestion or other ways to achieve offset animation? Thanks in advance!
How to offset animated objects by group selection
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