Hi,
Does anybody know a way to implement per-point WireBlend weighting?
I'd like to drive the weighting with a ramp or a set of values, something like start_position, start_weight, end_position, end_weight, where the position attributes describe where on the curve, 0 - 1, the weight attributes occur.
The intent is that as I adjust the blend parameter on the WireBlend node the weighting of each point gets proportionally multiplied by where they fall in relation to the ramp or the attributes I described.
I'm pretty new to Houdini so any help would be greatly appreciated.
Thanks!
per-point wire blend weighting?
2544 2 0- chrbradley
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- chrbradley
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Ok, I figured this out using VOPs . This technique eliminates the blendshape node:
In this case I needed a quick was to tone down a wire simulation for fur curves without having to re-simulate. You need to have a set of curves that track with your surface, but do not simulate, for this to work on an animated character.
Attached is the example file. If anybody has a better or faster way, I'd love to hear it.
In this case I needed a quick was to tone down a wire simulation for fur curves without having to re-simulate. You need to have a set of curves that track with your surface, but do not simulate, for this to work on an animated character.
Attached is the example file. If anybody has a better or faster way, I'd love to hear it.
- blented
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