BUG: mi texture output

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Hello,
When using an mental ray shader with an miTag for texture input, the output .mi has the texture call but it has double quotes around the filename, resulting in a syntax error. Looks like removing the quotes from the filename in Texture in the MIapi.py fixes this…just for future builds, if possible.
Thanks,
Chris
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drexel
Hello,
When using an mental ray shader with an miTag for texture input, the output .mi has the texture call but it has double quotes around the filename, resulting in a syntax error. Looks like removing the quotes from the filename in Texture in the MIapi.py fixes this…just for future builds, if possible.
Thanks,
Chris

Should be fixed in the next daily build of 11.

Thanks,
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