I have a scene which a road geometry, is pre-fractured using voronoi and animated in pops. Also emits debris from the cracks as this happening.
I am missing the final piece of the puzzle, the dust which has to coming from the cracks as well. For some reason it does not. I am not sure if this has to do with the group which hold the moving pieces or with the smoke set-up in dops. I am using exactly the same set-up, successfully, when I want to emit smoke from object which using the auto-shatter tool, Make Breakable. I thought it will work with pre-fractured objects but it does not.
Any help is very appreciated. Also, I have attached the hip file.
Cheers
Christos
emit dust from pre-fractured geometry
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- jalfort
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i9089303
I have a scene which a road geometry, is pre-fractured using voronoi and animated in pops. Also emits debris from the cracks as this happening.
I am missing the final piece of the puzzle, the dust which has to coming from the cracks as well. For some reason it does not. I am not sure if this has to do with the group which hold the moving pieces or with the smoke set-up in dops. I am using exactly the same set-up, successfully, when I want to emit smoke from object which using the auto-shatter tool, Make Breakable. I thought it will work with pre-fractured objects but it does not.
Any help is very appreciated. Also, I have attached the hip file.
Cheers
Christos
I'm having the same problems, wondering if you got it sorted?
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