hi
could someone please write more about wren rop
what does it do excactly and how to modify it?
WREN toon output
12622 13 0- arzo
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- uniqueloginname
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Hi Arzo. Wren renders the outline of the geometry, so you can use it for an inked outline in cel shading style.
Go to /out and lay down a Wren ROP (i.e. instead of a Mantra ROP). Then render an object with it. Mplay will probably show nothing, as it will be displaying the (black) ink outline on what looks like a black background (but I believe is actually an empty alpha channel).
To see the outline, in the Mplay window click the 4th colour plane icon (i.e. the white one next to Red, Green, Blue). If my memory serves me, that will provide a white background to contrast with your ink outline.
For a more permanent (and perhaps reliable) answer you set up a compositing network and just overlay the wren layer onto a colour layer.
Go to /out and lay down a Wren ROP (i.e. instead of a Mantra ROP). Then render an object with it. Mplay will probably show nothing, as it will be displaying the (black) ink outline on what looks like a black background (but I believe is actually an empty alpha channel).
To see the outline, in the Mplay window click the 4th colour plane icon (i.e. the white one next to Red, Green, Blue). If my memory serves me, that will provide a white background to contrast with your ink outline.
For a more permanent (and perhaps reliable) answer you set up a compositing network and just overlay the wren layer onto a colour layer.
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- digitallysane
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tjeedsYou need to click the small icon to the right of the render command field and there you activate PostScript and tweak the options.
Have you done this recently? Anything special you need to do? I get errors (in Inkscape) when trying to open an EPS whether i render it through Wren or save it as geo from sops.
S'pose I'll give Illustrator a shot when i get home.
It's not actually eps but ps (postscript) that gets output. It opens fine in Illustrator.
Dragos
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Opening them in illustrator sounds fun, then you could apply a brush to the vectors.
That'd be easier than rendering an op_id pass then creating mattes for all the layers then auto rotoscoping them.
If your animating them they'll probably move all over the place though , more like scratch film, alternatively you could add a brush texture to polygon lines by giving them width and rendering them in mantra.
Digitallysane did you mean adding a post script paramater in the wren renderer? I can't seem to find anything under wren or postscript in the edit parameters interface?
cheers
john
That'd be easier than rendering an op_id pass then creating mattes for all the layers then auto rotoscoping them.
If your animating them they'll probably move all over the place though , more like scratch film, alternatively you could add a brush texture to polygon lines by giving them width and rendering them in mantra.
Digitallysane did you mean adding a post script paramater in the wren renderer? I can't seem to find anything under wren or postscript in the edit parameters interface?
cheers
john
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