Hey, I am having an issue with an RBD sim I'm working on,
I have a “tripod” of springs tying my object to the ground and so far, cranking up the spring strength to 1e+16 and damping to 1e07 does not stop the object from being knocked over, I would like it to be sprung to the ground kinda like one of those little kid playground toys with the giant coil spring attached to the animal that the kid rides on.
I'm just not sure at this point that if I keep cranking numbers that it'll ever really do what I want. I want a really stiff damped spring to keep something upright but be able to pelt it with objects (a weeble wobbles but it doesnet fall down) sort of simulation.
Can anyone help me with this? I'm assuming its related to the objects mass or something too? I need some insight into how the spring constraint works I guess..
thanks in advance
-johnc