Hello all,
I was needing a shot to contain motion blur on sprites in H11 and I am unable to get that to happen. Looking at the help file I see that the Sprite Procedural shader should have an “FPS” parameter but in my H11 I only have Object, Velocity Attribute and Attributes.
Is this a bug? I would really like to get some blur going on my sprites. Any advice would be appreciated. Thank you.
David
No motion blur for sprites in H11?
2077 0 0- Barad_Dur
- Member
- 46 posts
- Joined: 10月 2006
- Offline
-
- Quick Links