Assign material per polygon with foreach & override

   3724   0   0
User Avatar
Member
24 posts
Joined: 2月 2006
Offline
Hi there,

I setup a scene with a foreach node uvunwraping a cube on a per-face basis and assigning a material with a different texture onto the face on a per-groupname basis.

Apparently, it all works fine if I use the render region tool.
However no changes show up in the viewport.

Is there a way to also get the replaced textures to show up in the viewport?
Or do I have to create a material per face for that and assign the texture?

Thankx in advance
- elderic

Attachments:
cubeTest.zip (84.2 KB)

  • Quick Links