hi all
i've been learning houdini (thanks khermah for your amazing tutorials …. slowly getting it but some things remain fuzzy.
i started out with an ambitious goal for this – to model and render saturn and its rings – a long way to go –> as you know the rings have lots of rocks that orbit saturn….
press play for the sim.
u could change the planet_center and a voppop recomputes the velocity and acceleration vectors.
these are perpendicular vectors, acceleration points towards the planet center ie its the gravity but i cant seem to control the magnitude of this gravity vector – i tried multiplying a constant on the acceleration vector in voppop – no luck – any ideas?
btw when i save and reload houdini doesnt seem to remember my selections, attribute display on scene view etc - why?
id like to turn the ring component into a digital asset - any free tutorials ?
thanks again khermah, may god bless you man. i'm out
–jag