I'm getting artefacts with subdivision of poly objects that are further away from the origin in object space. The scene attached has two rops which show a comparison of two grids one transformed at object level the other at sop level.
It looks like odd dicing/coving so I've been trying all sorts of rendering properties and settings but no joy.
Also in the scene is an object showing that there's also a difference in SOPs between doing the subdivide (here set to Mantra-compatible) before and after a transform away from the origin.
We're only talking a few thousand units so its not likely to be a precision thing is it?
tested in houdini 11.0.535 and 11.0.701
any ideas welcome!
cheers
Joe