Possible to scope all channels of a scene?

   4839   3   2
User Avatar
Member
20 posts
Joined: 7月 2007
Offline
It seems a easy thing to do, but I can't find a way to do it.

I want to scale all the keys in my scene so that I can extend the duration of my animation, the problem is, there is quite a lot of keys which are distributed in all level of the scene, including shop node, what is the best way to go? I want to scope all the channel animation in the timeline for scaling, is it possible?

Thanks in advanced
User Avatar
Member
330 posts
Joined: 7月 2007
Offline
a ‘naivo-diabolic’ solution wd be this ;

> reduce the frame range of your scene from start to the end ( the last / biggest actual frame of animation )
Warning !!! Do not ‘alter channels to fit the new frame range’ !!

> now do the opposite .. ; redefine ‘the End’ ( the last frame of the scene ) ,
but .. ‘alter channels to fit …… ’ !

good :twisted: luck !
except the things that cannot be seen , nothing is like it seems .
User Avatar
Member
734 posts
Joined: 12月 2006
Offline
How about
chscope */*/*/*/*
You may need more stars. If you view this in a dopesheet, I think you can then grab all the channels and do your thing. Failing that, simply grabbing all the keys in the channel editor will work too.
Sean Lewkiw
CG Supervisor
Machine FX - Cinesite MTL
User Avatar
Member
238 posts
Joined: 7月 2005
Offline
or
in a textport

-> cd /obj
/obj -> chscope * */* */*/* */*/*/* */*/*/*/*
Robert Kelly
  • Quick Links